Music has social aspects. How might we use social behaviour to drive retention?

Two key ideas: Tribe-like framework for the UX, and Butterfly-like UI design.

Overview

A design language is an overarching scheme or style that guides the design of a complement of products. It is a set of patterns, conventions, and techniques that are used to give a line of designs a consistent customer experience. ... They may also include foundational elements such as a design philosophy and set of principles.

Basically, this means setting up the bigger picture that serves as a guiding light.

1. Concept of Tribe

A representative image of diversity and similarity. All are dragons, but all have different skins, just like music genres. All genres are music, and yet all are different.

A representative image of diversity and similarity. All are dragons, but all have different skins, just like music genres. All genres are music, and yet all are different.

Definition of a Tribe:Tribe, in anthropology, is a notional form of human social organization based on a set of smaller groups (known as bands), having temporary or permanent political integration, and defined by traditions of common descent, language, culture, and ideology.”

🎯 Objective: To encourage an identity amongst user groups, based on their music taste.

Especially relevant here because of the tribe-like nature of music, for example, ‘techno-heads’- people feel immense pride in calling themselves techno-heads, etc.

🧠 Reason: Identity encourages retention and growth

💡 Implementation ideas:

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Bottom line: Top-level feature, gotta figure out ways as well as the scale of its implementation(s)

2. Butterfly

Keywords: Lively, social, universally recognized, colourful, magnificent, comes in varieties- tribe

🎯 Objective: Setting up the app’s personality, i.e. the look and feel like that of a butterfly.

💡 Implementation ideas:

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<aside> 👉 Bottomline

In my role as the sole designer at an early-stage startup, I had big plans for the product's design. I envisioned a user experience that would be truly exceptional, drawing inspiration from my real-world observations and making connections across different social domains. However, being at an early stage meant that I had to focus on taking things one step at a time. There wasn't much room for idealism when I was constantly juggling experimental projects and fixing minor UX issues.

I had two approaches to consider: a top-down approach where I implement my vision directly, or a bottom-up approach where I deeply research every decision before building anything. Unfortunately, the CEO and others in the company leaned more toward the bottom-up approach. Since no one else seemed to grasp my core ideas, and I was also a bit shy, I kept them to myself. This meant that most of my time was spent on mundane tasks, and my ambitious project of creating a comprehensive design language took a backseat.

It was a challenging situation for me. I had a strong desire to bring my exciting ideas to life, but the practical realities of the startup environment limited my ability to do so.

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